Partager l'article ! RUMEURS, INFOS, NEWS PAGE DEDIE A SUPER STREET FIGHTER IV WORK IN PROGRESS BY CAPCOM: RUMEURS, INFOS, NEWS PAGE DEDIE A SUPER STREET FIGHTER IV WORK I ...
Les nostalgiques des fameux niveaux bonus pourront donc comme prévu casser des voitures et des tonneaux dans la partie arcade puis dans les challenges, le mur de briques étant en revanche aux abonnés absents. On dispose également d'un aperçu des salons du mode Endless Battle qui accueilleront jusqu'à huit participants, avec possibilité de regarder et de commenter au micro les matches en attendant son tour. Le Team Battle et ses équipes pouvant aller du 1 contre 7 au 4 contre 4 est aussi illustré, tout comme le Replay Channel donnant accès aux vidéos de combats scindées en plusieurs catégories. Reste enfin la confirmation du Tournament Mode qui sera disponible en téléchargement après la sortie du jeu et qui regroupera grosso modo toutes les options des autres nouveaux modes (tournoi à 8 joueurs, fonction spectateur, chat vocal, enregistrement de replays) en y ajoutant des tableaux pour suivre la compétition et le choix d'attribuer des titres spéciaux aux combattants. Autant dire que l'attente va être longue jusqu'à la sortie de ce Super Street Fighter IV au printemps prochain.
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"The French site JeuxVideo.fr interviewed Super Street Fighter 4's producer, Yoshinori Ono about the upcoming game. Here's an overview of what was discussed.
• Ono wants an arcade version, but the market size is so small in most places (Japan was included in this statement) — it may not be feasible to release it that way. If an arcade release does
happen, it will apparently take place after the console versions have hit.
• The development staff has heard numerous criticisms about how powerful the characters are, or aren't, and they're trying to rebalance things accordingly.
• While the properties for some special moves will be changing, the way they're executed (commands) will not be. Ono makes a point of stating that some EX moves were tweaked.
• Some characters will be receiving new special moves.
• Ultras will continue to be direct-damage attacks. You won't see a move like Yun's Genei-Jin as an Ultra or something along those lines because it doesn't fit with the 'Revenge Theme'.
• Ono doesn't state outright that there's a second Ultra per character, but he mentions that they're taking an in-depth look at the current Ultras and tweaking them according. He goes on to
state that there will be a new small strategic element to Ultra moves.
• The Focus Attack system will not change, but the properties (frame data) will be tweaked for a few characters.
• After Capcom released Street Fighter 4, people were upset at the small amount of stages and that there weren't character-specific levels. This was due to the time constraints but Ono states
the team is hard at work on this aspect for Super Street Fighter 4.
• Cross platform play is not something Capcom can do without the help of the console makers. He said if this is something the fans want, they need to contact Sony/Microsoft.
• Yoshinori said he was disappointed by the latest King of Fighters game, but if given the chance he would gladly work on a new Capcom vs. SNK title." source eventhubs
• A Tournament Mode will be available as DLC (downloadable content) some time after the game is released — it won't be on the disc itself.
• This mode will support up to 8 players, plus an additional person — the tournament organizer. Everyone will be able to voice chat.
• The results will be visually displayed. It's not stated how at this time, but it's likely going to be a tournament bracket so you can follow the progress or see how previous rounds played out.
• Matches from the tournament can be saved and viewed.
• Tournament winners can be given special titles by the organizer.
• Supports up to 8 players in an endless tournament mode.
• Winner faces the next opponent and the loser goes to the back of the line to wait their turn.
• You can switch your character between rounds if you win.
• Players who are waiting for their turn can voice chat with each other.
• Supports up to 8 players with a maximum of two teams each. The teams are broken up by color, blue for team 1 and red for team 2.
• Teams can be even or uneven. Even matches like 2 vs 2, 4 vs 4, or uneven couplings like 2 vs 6, 3 vs 5, etc.
• Players who aren't fighting will watch the current battle and can voice chat with each other.
• Teams can be created manually, or you can have the game automatically pick teams based on ranking statistics to try and keep things even.
• Once the teams have been decided, you can set the order of who goes first, last, etc., or leave it up to the game to decide.
• If you use the request feature, you can play Arcade mode while you wait for other players to show up.
• Specific players can be invited to be on your team.
• You gather replays here to view them later.
• This service uses categories that divide everything up. Some of the current categories are Origin, Random, New Face and Boss areas. Other functions include New Replay, Battle Log, My Channel and My List options.
• The My List feature lets you download matches to your HDD.
• The car bonus stage works like it has in past Street Fighter games. Destroy as much of it as you can within time limit for points. Completely destroying the vehicle within the time frame nets you a 'Perfect'.
• This bonus stage can be played in Arcade mode or in Challenge mode.
• You start to destroy the car by hitting one door and then jumping over and taking out the other one, then the roof and then finally finishing it off by attacking the body.
• After beating the bonus stages, there's an option to disable them in Arcade mode.
• Again this works much like it did in Street Fighter 2. The barrels can strike you and knock you off your feet.
• Your Super Combo is apparently available on this bonus stage.
• This one is more challenging than the other(!?) bonus games.
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